The cozy village of Emberwick sits on top of something old, dark, and lightly snoring. Waking it is, unfortunately, your job.

Gloomdelve is a tiny dungeon crawler: delve twelve procedurally carved floors, each ruled by a named champion who seals the stairs until it falls. Fight bats, slimes, skeletons and gloomlings, crack open chests for better swords, and drink potions at the worst possible moment. On floor 12 waits the Gloomheart, a very large eye with very strong opinions about being awake.

Your hero swings automatically at anything close enough, so you focus on moving, dodging, looting, and choosing a skill or boon every level. Your class skill tree finishes around floor 10. Then we find out if a finished build is enough.

FEATURES

- 12 named floors, procedurally carved, different every run

- 11 floor champions: the Batriarch, the Slime Regent, Sir Rattlebones, the Marrow King, the Grave Empress, the Eye of the Gloom and more

- 3 classes (Knight, Ranger, Mage), 9 skills with ranks, big ultimate button

- The Gloomheart boss fight, with phases, tuned for a finished skill tree

- Loot: spinning gold, potions, chests, 4 sword tiers

- Cold blue gloomfire torches light the dark

- Endless deeper floors after the boss, with floor modifiers

- A minimap that fills in as you explore

- WASD or arrows on desktop, thumb joystick on phones

- If you fall you keep your level and gear, pay the Gloom half your gold, and go again, angrier

- Saves automatically, plus save codes to move devices

- Original dungeon music, mute anytime

No ads, no payments. Bring a torch.

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